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Space Derby Official Rules
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The race is open
to all Scouts registered in Pack 28. The Space Derby is on Sun. 9/25
from 12.30 - 2.30 pm at the Lucas Valley Community Center.
Racing begins at 12.45 pm. Prizes will be awarded for fastest
in each den, fastest in pack, Most Artistic, Most Original, and Most
Spirited.
Building
- Only basic materials supplied in the Official BSA
kit may be used. The hanging devise supplied in the kit must be used.
- The nose cone (propeller assembly) must not
be glued in place on the nose of the rocket. A notch or groove
should be formed in the tail of the rocket to seat the band holding
dowel. The band holding dowel must not be
glued in place. (These rules allow band replacement in case
of breaks)
- The rocket body may be no longer than 7 inches, not including the
propeller and fins.
- There are no restrictions on the weight or design of the rocket. Rockets
may be detailed in any way as long as it does not exceed length restrictions,
is flight worthy, structurally sound and does not interfere with another
rocket during the race. Rockets with wet paint will be disqualified
- Scout may use graphite powder between the propeller and the bushing
if desired. Other forms of lubrication are prohibited (except the
officially lubricated rubber bands).
Preflight
- Rockets are to be submitted to the registration table without rubber bands installed. Freshly lubricated
rubber bands (2) will be exchanged for the three bands included in
the kit.
- After installing the lubricated bands, each rocket will be inspected,
registered and assigned a sticker with a spacecraft number.
- After registration, rockets will be held by "Space Command"
in the designated space hanger until race time.
Racing
- Prior to each heat, rocket numbers and lane assignments will be announced.
Pilots are to take their rocket from the space hanger and give them
to the official winder and then take their position at the finish
line. Upon completion of the race, "Space Command" will
give the rocket back to the pilot to place back in the designated
space hanger.
- Once the rocket is submitted for entry, no further adjustments can
be made except in the case of mechanical failure (see 4).
- The race will be double elimination. A rocket must lose twice before
it is eliminated.
- Any entry that experiences a mechanical failure will be allowed to
re-race if it can be repaired during the same heat. It will count
as a heat loss if it cannot be repaired prior to the beginning of
the next heat. All repairs of this type must be done with "Space
Command" observing and certifying as to its flight worthiness.
- In the event that all rockets don’t reach the end of the track, the
one that goes the furthest is declared the winner.
- All rulings by "Space Command" are FINAL.
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